Paws & Platters is open for business
Build your own cozy pet café, serve adorable customers, and grow your restaurant with upgrades and idle earnings.
INDEPENDENT GAME DEVELOPER // GODOT
Hey, I’m Omrane. I make indie games from scratch — from cozy management sims like Paws & Platters to tactical roguelikes and Godot development tools.
FEATURED RELEASE
Run a cozy pet café with cute animal customers, shop upgrades, and offline earnings.
LATEST FROM THE STUDIO
Release news, development updates, and what I’m working on next.
📡 RSS FEEDBuild your own cozy pet café, serve adorable customers, and grow your restaurant with upgrades and idle earnings.
The 8×8 block puzzler is ready to play with five modes, satisfying combos, and offline support.
Shadow Engine is a data-driven framework for creating tycoon and idle games in Godot 4.7, with tools for venues, economies, upgrades, staff, customers, and production chains.
SELECTED WORK
Small teams, big ideas. A selection of playable worlds and experiments.
🎮 Follow on itch.io ↗
Build bases, command asymmetric factions, and outthink AI opponents in 3D tactical warfare.

Tap, serve, and grow a cozy pet café with adorable customers, upgrades, and idle earnings.

Guide Shadow, a forest wanderer with a hidden legacy, through a quest-driven fantasy adventure.

Pack, merge, and position weapons in a tactical bag while rival alley gangs grow stronger each wave.

A browser-first 8×8 block-placement game with five modes, combos, puzzles, and offline play.

A first-person Western comedy sandbox — rob the stagecoach, outrun the sheriff's posse, and get thrown in the Dustville jail.

Grow a luminous greenhouse, collect storybook plants, and discover rare botanical hybrids at your own pace.
Rotate and route glowing circuits to restore a broken signal from source to goal across handcrafted grids.
Run a 14th-century trading dynasty through a living double-entry ledger — arbitrage, credit, and caravans across risk-weighted roads.
QUICK PLAY // BROWSER ARCADE
Defend the signal from waves of void bugs. Move fast, fire faster, and keep the scorpion alive.
←→ or AD MOVE
SPACE FIRE
DRAG / TOUCH BUTTONS TO MOVE • TAP TO FIRE
Unlocked via combat milestones in Scorpion Strike. Stored locally in terminal cache.
Neutralize your first void bug.
Eliminate 10 enemies in a single sortie.
Shatter an armored gold void heavy.
Survive and breach Wave 03 swarm.
Accumulate 1,000+ points on signal defense.
Top 5 verified pilot combat runs.
| RANK | CALLSIGN | SCORE | WAVE |
|---|---|---|---|
| 01 | SCO | 002450 | WAVE 04 |
| 02 | ACE | 001820 | WAVE 03 |
| 03 | VOID | 001240 | WAVE 03 |
| 04 | OMR | 000980 | WAVE 02 |
| 05 | PIL | 000650 | WAVE 02 |
TOOLS & TECHNOLOGY
A creator-focused framework for building data-driven tycoon and idle games in Godot.
Design venues, economies, staff, customers, production chains, upgrades, and progression through a visual workflow backed by a headless simulation core.
ABOUT THE DEVELOPER
I’m Omrane, an independent developer making games in Godot. I handle design, code, art, and systems end-to-end — focusing on tactile gameplay feel, simulation economies, and solid cross-platform builds.
ENGINE & ARCHITECTURE RADAR
Click any technology node to inspect architectural role and integration details.
Core engine utilized across studio titles including Zero Hour: Protocol and Shadow Engine. Leverages Godot's node hierarchy, Vulkan forward+ rendering, and lightweight binary distribution.
GET IN TOUCH
For support, collaborations, project inquiries, or development updates, reach out directly or follow my work.