Paws & Platters is open for business
Build your own cozy pet café, serve adorable customers, and grow your restaurant with upgrades and idle earnings.
See the announcement →AVAILABLE FOR COLLABORATION
I craft polished, playful digital experiences — from worlds worth getting lost in to tools that make everyday life a little better.
LATEST FROM THE STUDIO
Release news, development updates, and what I’m working on next.
Build your own cozy pet café, serve adorable customers, and grow your restaurant with upgrades and idle earnings.
See the announcement →The 8×8 block puzzler is ready to play with five modes, satisfying combos, and offline support.
View Lineburst →Shadow Engine is a data-driven framework for creating tycoon and idle games in Godot 4.7, with tools for venues, economies, upgrades, staff, customers, and production chains.
SELECTED WORK
Small teams, big ideas. A selection of playable worlds and experiments.

Build bases, command asymmetric factions, and outthink AI opponents in 3D tactical warfare.

Tap, serve, and grow a cozy pet café with adorable customers, upgrades, and idle earnings.

Guide Shadow, a forest wanderer with a hidden legacy, through a quest-driven fantasy adventure.

Pack, merge, and position weapons in a tactical bag while rival alley gangs grow stronger each wave.

A browser-first 8×8 block-placement game with five modes, combos, puzzles, and offline play.

Grow a luminous greenhouse, collect storybook plants, and discover rare botanical hybrids at your own pace.
Rotate and route glowing circuits to restore a broken signal from source to goal across handcrafted grids.
Run a 14th-century trading dynasty through a living double-entry ledger — arbitrage, credit, and caravans across risk-weighted roads.
QUICK PLAY // BROWSER ARCADE
Defend the signal from waves of void bugs. Move fast, fire faster, and keep the scorpion alive.
←→ or AD MOVE
SPACE FIRE
DRAG LEFT/RIGHT TO MOVE • TAP TO FIRE
TOOLS & TECHNOLOGY
A creator-focused framework for building data-driven tycoon and idle games in Godot.
Design venues, economies, staff, customers, production chains, upgrades, and progression through a visual workflow backed by a headless simulation core.
ABOUT THE STUDIO
I’m Omrano The Scorpion Dev, an independent developer creating games and tools in Godot. I work across gameplay systems, responsive UI, simulation, editor tooling, and cross-platform development to take ideas from a first sketch to a polished experience.
GET IN TOUCH
For support, collaborations, project inquiries, or development updates, reach out directly or follow my work.